Main Menu

Recent posts

#71
Ghost Ship of Phools / Re: Can a Finn or a fake-Finn ...
Last post by A-Yty - 04 May 2024, 15:18
Question. Does English have a word for coffee spiked with alcohol? And no, not just Irish Coffee. Meaning any coffee with alcohol. Instead of caffeinated alcohol, it's alcoholized caffeine.

In Finnish, this is referred to as "plörö". Possibly or likely loaned from the German word "plörre".

https://en.wiktionary.org/wiki/Pl%C3%B6rre
#72
GameCoffin / Re: Pelimusiikki, joka inspiro...
Last post by A-Yty - 30 April 2024, 11:17
Omega Strikers. Hyvä soundtrack ja pelikin on ilmainen ja ihan laadukasta hupia joksikin aikaa  :jees:

#73
Castlevania / Re: Castlevania: Lords of Shad...
Last post by A-Yty - 29 April 2024, 22:27
Japanin promo-DVD:

#74
Castlevania / Re: Castlevania: Lament Of Inn...
Last post by A-Yty - 29 April 2024, 20:35
Vähän nostalgiaa. LoI:n japanilainen promo-DVD.


#75
Ghost Ship of Phools / Re: Castlevania's creepy stuff
Last post by A-Yty - 29 April 2024, 14:08
I just noticed Haunted Castle has some creepy stuff. There's the unnamed dead body in the background during the Frankenstein's creature boss fight who can be deduced to be Victor Frankenstein. The way Frankie's skin melts off to expose his skeleton after he's defeated is unsettling as well.

The other thing that I thought was kind of creepy was the harpy dimension in Stage 3. Simon is suddenly teleported and the music turns into this haunting wailing sound while harpies attack. Serena's painting crying a bloody tear is a nice touch too.

At 09:14, 10:08 and 19:49 in this video:

#76
Castlevania / Re: Melkein Castlevania: Korvi...
Last post by Q - 29 March 2024, 13:16
Castlevania-kytkökset taitavat olla ihan hyvä mainostuskeino näille peleille. Näyttää kyllä tuo V Rising menestyneen muutenkin hyvin, vaikka peliä ei ole varsinaisesti vielä edes julkaistu.

Koska Castlevanian brändillä on selvästi niin paljon arvoa, niin luulisi että edelleen olisi kannattavaa alkaa tehdä uutta osaa itse sarjaankin.
#77
Castlevania / Re: Melkein Castlevania: Korvi...
Last post by A-Yty - 27 March 2024, 19:18
Simon Belmontia lainataan V Rising -nimiseen peliin. En tiedä siitä yhtään mitään itse, kuten en tiennyt mitään Dead Cellsistäkään ennen kuin Return To Castlevania sai siihen tutustumaan.

Huomioikaa, että Simonin kädessä on Combat Cross -tyylinen ruoska. En pidä sitä toki ollenkaan huonona valintana, koska CC oli mielestäni yksi parhaita asioita, joita Lords Of Shadow tutustutti eikä haittaa ollenkaan jos siitä tulee yleisestikin Vampyyrintappajan design  :jees:

#78
Ghost Ship of Phools / Re: Can a Finn or a fake-Finn ...
Last post by A-Yty - 29 February 2024, 16:06

I got a reasonable chuckle out of this.

Obviously, it's not pronounced like that in Finnish. Vehnäsämpylä = Wheat  bread roll. "Jussi" is a man's name (of the same etymology as John) that just rhymes with "pussi" (bag).


I remember a bit from, I think, Jay Leno Show, years ago where they were laughing at a bag of chips sold here called "Megapussi".
#79
Ghost Ship of Phools / Re: Underrated movies
Last post by A-Yty - 18 February 2024, 21:39
I think 1994's Wolf is surprisingly obscure and rarely brought up. I think it has a special kind of 1990's TV atmosphere and is a bit of a twist on werewolf movie tropes. It was a moderate box office success, but for some reason, it seems like kind of a black sheep on the filmography of all involved.

Ennio Morricone's music never fails and James Spader as the main antagonist is especially noteworthy. Pfeiffer and Nicholson do okay too.

Towards the end, it gets kind of generic with the wolf fighting. But that's only a small part of it.


#80
Castlevania / Re: Oma Castlevania Simons Que...
Last post by Wanhus - 10 February 2024, 17:39
Terve taas!

itch.io lataus

Päivitys v0.78 D10.M02.Y2024

##features

-added continue system (ruby icon in the hud) to the game, dying reset the location you are in but you lose a bit of gold and exp and you lose the continue, praying at the church replenishes the continue

-added map (very basic) that shows location of the player (accessed with triggers on controller while in menu, backspace on keyboard (cannot be changed, yet))

##settings

-added scanlines option to turn scanlines on and off

##sounds/music

-added coin bounce sound

-added coin bag pickup sound

##graphics and effects

-added more animation frames to coin

-added coin bounce

-added effect ferry boat weight

-added ferry boat light

-added oar end piece to ferryman

-added effect for dropping blocks breaking when hitting ground

-added effect for some corpses/items colliding with liquids

-added effects for holywater water collision

-added effect for spider web bolt colliding with ground

-added hearts float on water

-added new tiles (joma marsh trees)

-added simon idle animation

-added button indicator for setting 5

-added few different button/key graphics for indicator

-added new church doors

-added lights out effect to candlesticks

-added new npc sprite

-added animation to shrine

-added wings to shrine

-improved shrine orb graphics and animation

-improved bonfires

-improved intro animation

-improved mausoleum platform graphics

-improved some decor object graphics

-improved menu border graphics and background

-improved many npc graphics

-improved device graphics

-improved death screen graphics

-improved several background images

-improved most tile graphics

-improved several enemy sprites

-improved several enemy animations

-improved waterfall graphics

-improved tree leaf graphics

-improved aljiba lampposts

-changed some text colors

-altered simon sprites

-altered simons curse logo colors

-altered vaniamania logo

-altered metzger made logo anim

-adjusted sunray visibility time

-changed simon midair attack sprite

##location

-added area between carmilla cemetery and aljiba

-changes to joma marsh

-changes to dabis path

##codebase

-added system to check if the player is using keyboard or controller (could be used to to show correct use/action/etc keys/buttons with the indicator)

-reworked most of the enemy AI coding (it does not show that much on the outside, but all the fixes with the enemies are because of it)

##Controls

-can also equip item1 with the item1 use key/button

-pressing inventory or options button/key while either is active while now close the current menu instead of changing it

-both start and select work in death menu

-added gamepad setting 5 (up button does nothing, use/talking/entering is via top button, item use buttons are bumbers)

-gamepad triggers swap menus from inventory to options

-ingame options selection position resets when closed

##nefs/buffs/changes

-nerf: holy water is not very effective in water

-buff: when starting new game player has 3 more ingame hours before night time

-change: werewolfs now only roam at night

##fixes

-fixed issue where player would take damage above noxius ponds without hitting them (turns out this was a conversion issue in hitboxes, should not cause anymore issues)

-fixed issue where player would take damage above spikes without hitting them (turns out this was a conversion issue in hitboxes)

-fixed player getting stuck on roof slopes

-fixed werewolf fixes: not using slopes, getting stuck on slopes when jumping, getting stuck on walls

-fixed slime not using slopes

-fixed some enemies shooting from outside of view

-fixed weird behavior with bone throwing skeletons (getting stuck, trolling platforms, staying airborne, getting stuck on ground, throwing bones without animation)

-fixed frog enemies sometimes getting stuck on walls while jumping

-fixed some flying enemies under some objects they should not be

-fixed player jumping out of water splash y pos too high

-fixed mausoleum exit door being closed when boss defeated

-fixed inventory clock not having minutes and hours in double digits (when less than 10)

-fixed certain drop that you were not supposed to die from

-fixed issue with new game in empty save slot trying to load a save

-fixed a lot of typos