Oma Castlevania Simons Quest Remake

Started by Wanhus, 21 July 2012, 21:15

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Wanhus

Terve! Mitäs te?

itch.io lataus

Laitetaas taas vähän päivitys infoa ulos. Ei nyt niin ihmeellinen päivitys mutta fiksaa erästä mestaa mukavammaksi.

Update v0.74 D05.M12.Y2023

-added balloon pod level 1 spore die animation

-added tutorial

-minor improvements to certain location

-minor changes to several sprites

-minor changes to mausoleum

-fixed missing zombie die animations from day time swap

-fixed owls not in view during day time not despawning

-fixed missing indicator for certain thing

-fixed spike/trap hit boxes (again)

-fixed incorrect shadows in veros church

Wanhus

Hyvät joulut!

Laitetaan vielä ennen joulua päivitys.

itch.io lataus

Update v0.76 D22.M12.Y2023

-added two new item (one of them is not visible in the inventory or usable but dont worry you SHOULD still have it)

-added new area

-added new miniboss

-added 2 new songs

-added new tiles

-added different hit effects for crit and normal

-added attack blocked sound for enemies

-added sounds for normal and crit hit

-added new decor objects

-changed certain miniboss sprite

-improved hud graphics

-improved menu button graphics

-improved some item graphics

-changed minibosses do not get stronger during the night

-minor changes to aljiba

-adjusted several enemy damages, hp and exp drops (often doubling exp and lowering early enemy damage. Did not lower werewolf damage or hp, but increased exp gain)

-nerf: increased owl spawn distance a lot

-fixed exp displayed incorrectly in inventory

-fixed certain exp abuse gimmick

Wanhus

Terve taas!

itch.io lataus

Päivitys v0.78 D10.M02.Y2024

##features

-added continue system (ruby icon in the hud) to the game, dying reset the location you are in but you lose a bit of gold and exp and you lose the continue, praying at the church replenishes the continue

-added map (very basic) that shows location of the player (accessed with triggers on controller while in menu, backspace on keyboard (cannot be changed, yet))

##settings

-added scanlines option to turn scanlines on and off

##sounds/music

-added coin bounce sound

-added coin bag pickup sound

##graphics and effects

-added more animation frames to coin

-added coin bounce

-added effect ferry boat weight

-added ferry boat light

-added oar end piece to ferryman

-added effect for dropping blocks breaking when hitting ground

-added effect for some corpses/items colliding with liquids

-added effects for holywater water collision

-added effect for spider web bolt colliding with ground

-added hearts float on water

-added new tiles (joma marsh trees)

-added simon idle animation

-added button indicator for setting 5

-added few different button/key graphics for indicator

-added new church doors

-added lights out effect to candlesticks

-added new npc sprite

-added animation to shrine

-added wings to shrine

-improved shrine orb graphics and animation

-improved bonfires

-improved intro animation

-improved mausoleum platform graphics

-improved some decor object graphics

-improved menu border graphics and background

-improved many npc graphics

-improved device graphics

-improved death screen graphics

-improved several background images

-improved most tile graphics

-improved several enemy sprites

-improved several enemy animations

-improved waterfall graphics

-improved tree leaf graphics

-improved aljiba lampposts

-changed some text colors

-altered simon sprites

-altered simons curse logo colors

-altered vaniamania logo

-altered metzger made logo anim

-adjusted sunray visibility time

-changed simon midair attack sprite

##location

-added area between carmilla cemetery and aljiba

-changes to joma marsh

-changes to dabis path

##codebase

-added system to check if the player is using keyboard or controller (could be used to to show correct use/action/etc keys/buttons with the indicator)

-reworked most of the enemy AI coding (it does not show that much on the outside, but all the fixes with the enemies are because of it)

##Controls

-can also equip item1 with the item1 use key/button

-pressing inventory or options button/key while either is active while now close the current menu instead of changing it

-both start and select work in death menu

-added gamepad setting 5 (up button does nothing, use/talking/entering is via top button, item use buttons are bumbers)

-gamepad triggers swap menus from inventory to options

-ingame options selection position resets when closed

##nefs/buffs/changes

-nerf: holy water is not very effective in water

-buff: when starting new game player has 3 more ingame hours before night time

-change: werewolfs now only roam at night

##fixes

-fixed issue where player would take damage above noxius ponds without hitting them (turns out this was a conversion issue in hitboxes, should not cause anymore issues)

-fixed issue where player would take damage above spikes without hitting them (turns out this was a conversion issue in hitboxes)

-fixed player getting stuck on roof slopes

-fixed werewolf fixes: not using slopes, getting stuck on slopes when jumping, getting stuck on walls

-fixed slime not using slopes

-fixed some enemies shooting from outside of view

-fixed weird behavior with bone throwing skeletons (getting stuck, trolling platforms, staying airborne, getting stuck on ground, throwing bones without animation)

-fixed frog enemies sometimes getting stuck on walls while jumping

-fixed some flying enemies under some objects they should not be

-fixed player jumping out of water splash y pos too high

-fixed mausoleum exit door being closed when boss defeated

-fixed inventory clock not having minutes and hours in double digits (when less than 10)

-fixed certain drop that you were not supposed to die from

-fixed issue with new game in empty save slot trying to load a save

-fixed a lot of typos