Started by Rod, 04 June 2009, 02:14
Quote from: "Lumienkeli"http://www.joystiq.com/2009/06/04/castl ... #continuedEli tämä peli ei alun perin liittynyt mitenkään Castlevaniaan mutta kuitenkin nyt pelin nimeen on lisätty sana "Castlevania" " title="" /> Huh huh.
Quote from: "A-yty"Kovasti nyt joka paikassa povataan IGA:n siirtymistä muihin hommiin. Ainahan äijää on parjattu työn laadusta ja syystäkin, mutta joskus tuntuu että heppua suorastaan ristiinnaulitaan koko sarjan heikkouksista. Olin yksi monista, jotka toivoivat keulaan uutta verta (ja edelleen olen sitä mieltä), mutta ei häntä tarvitse maanrakoon lytätä. Uskoisin että hän on yrittänyt parhaansa.
QuoteOn LoS toki saanut myös jo paljon soraääniä IGA-faneilta. Mutta kaipa useimmat fanit vaan ovat vielä onnesta soikeana siitä, että Konami heitti ihan puun takaa oikeasti uuden, ison budjetin Castlevanian joka vieläpä vaikuttaa hyvältä ja syyttävät sitten perusteettomasti IGAa siitä ettei tälläistä ole nähty jo aiemmin.
QuoteItse ainakin olen aina toivonut 3D-vanialta juuri avointa maailmaa jossa se eteneminen perustuisi Metroidvania-tyyliin tutkimiseen ja uusien erikoiskykyjen hyödyntämiseen, ja jossa taistelut olisivat sellaisia, että niissä painotettaisiin kerrallaan vain muutamaa isompaa/merkittävämpää vihollista vastaan, eikä niin että piestään minuutin välein huoneellinen tusinaluurankoja.
QuoteCastlevania: Purgatory (2009)Taglines:Relive the legend. Remove the curse. Restrain the darkness.----Evil wants a rematch.-------Step into the shadows of the hell house again.----------Plot summary: A new version of Simon's Quest (1987), the second installment in the long-running Castlevania series. In the original Castlevania, Simon Belmont defeated Dracula, the king of vampires. Seven years later he discovers the dark lord placed a curse upon him, which will kill him unless he finds and destroys the hidden body parts of Dracula before time runs out Hoping to lift the curse, Simon begins a perilous quest for the dark items while facing Dracula's minions. User rating: 9.4 / 10User comment: Purgatory deserves a place in gaming heaven!12 years ago Konami released Symphony of the Night for Playstation, an action-packed adventure with RPG elements, beautiful 2-D graphics and areas to be freely explored, in contrast to the linear stages usually seen in the CV series. Because of the critical and commercial success of SotN, the CV team tried emulating it on numerous occasions with other 2-D titles for handheld systems. These games, like SotN itself, are commonly called "Metroidvanias" or "Castleroids", referring to the gameplay elements borrowed from the Metroid series. Truly, SotN was a masterpiece with these attributes, but it was a largely forgotten fact was that a Castlevania with a leveling up system and a relatively large areas with free exploration possibilities had already been released ten years before. It was Simon's Quest for the Nintendo Entertainment System. Though offering a fairly enjoyable, different kind of Castlevania, Simon's Quest suffered from awkward realization which no doubt caused it to be largely dismissed. Still, the game was revered as a classic by many CV fans for its plot, day and night cycle and the adventurous RPG feel. Thus some fans expressed their wish for a remake. Whether or not this effected Konami's later decision in any way is questionable. In any case, the company announced Purgatory in 2007. It was at that time not yet made clear that the game was a remake, but most CV fans were able to glue the pieces together from clues such as the tagline shown in one of the game's trailers; "step in to the shadows of the hell house again" (which referred to the start screen intro of Simon's Quest) and the physical appearance of the protagonist, Simon Belmont. The game had already been planned for at least over six months, but Konami tried to keep the project a secret until the first proper preview videos and promotion images were ready and the game was in full development. Finally, Purgatory was released two years later, for the PlayStation 3. The rest, as they say, is history. Many had ill premonitions about another three-dimensional Castlevania, which Purgatory was announced to be. The series had a history of mediocrity and failure when it came to 3-D. Therefore many believed Castlevania should always remain two-dimensional. Purgatory's sucess is in that aspect, full of sweet irony. The storyline is about Simon breaking Dracula's fatal curse while the game manages to break the "curse" of 3-D Castlevanias. The 3-D graphics are beatiful and fluent. From the fiery whip and breaking holy water bottles to attacking enemies, the game presents stunning 3-D animation. It should also be noted that the CV team learned from its mistakes regarding level design - big time. While Lament of Innocence and Curse of Darkness, for example, were plagued by unimaginative and repetitive level design, Purgatory has massively versatile and rich areas. From the harsh woodlands and eerie graveyards to the dark, submerged fortress and finally the ruins of Dracula's castle, the game sets an example for other games consisting mostly of exploring. The game's graphics also fully employ the background often actually making it more central to the player than the immediate surroundings. You can actually see the sun setting and rising over the mountain range of Transylvania, foreboding night and day. The graphics also add another aspect rarely seen in CV: the psychological. It's genuinely frightening to see a werewolf charge at you bloodthirsty on the barren streets of villages. It's almost claustrophobic to encounter Mermen in the submerged fortress areas as they grab Simon and try to drown him. Since Purgatory is less like a Hack n' slash, unlike the less succesful 3-D predecessors CoD and LoI, the battles are also made more realistic. Simon doesn't jump around nonstop. He gets tired and needs to be healed when injured severely. He needs nourishment. He can't run all the time. He sees less during nights. In other words: he is more like a human and less like a video game character. This, however, no way, damages the playability. On the contrary. Through good and bad times, there has always been one thing Castlevania has been known for; excellent music. Purgatory is definitely no exception. Michiru Yamane was once again hired as the main composer. Some have somewhat rightfully claimed her to became "too accustomed", resulting in tunes lacking new styles. But not this time. I can honestly say "The Abyssal Bastion", which plays in the prime areas of the sunken fortress, is simply the most atmospheric piece of music I've ever heard in the whole series. It perfectly fits the conflicting maritime background and creepy interiors of the underwater areas. Yamane has revujenated her musical style, though some might argue that the woodland tunes are regurgitating her previous work. Indeed, one can see there is a distinct pattern which she has used in the series for the music of open, large areas or stages. But there really is no beed to fix something that isn't broken. I'd be surprised if the majority of fans blamed the game's OST for lack of originality or being stagnant. Incidentally, the OST includes only three remixes of previous CV tunes: Bloody Tears, Silence of the Daylight and Within These Castle Walls, all originally heard in Simon's Quest. Some might argue that Bloody Tears shouldn't have been included in the game, having been the most remixed CV track after Vampire Killer. The thruth is, however that Bloody Tears is the proverbial theme of Simon's Quest (or Simon himself) and that it was simply meant to be in the game.One thing that has Castlevania has been suffering from is its reputation as a straightforward adventure and action series with little emphasis on the storyline. This is only half true, as the translations have butchered the storylines many times over. One can't also undermine the effects of censorship. When it was revealed that Purgatory is a remake, the story was expected to add or remove nothing from the original. Luckily, this is not the case. The core plot is the same: Simon travels across Transylvania, upgrades his whip, buys more weapons and items and visits the villages along his path. Purgatory expands the character gallery (the most important addition being Welldone), adds cutscenes and even hidden information. While refining the story, the game makes no retconning or contradicts the main story, which, after Lament of Innocence and the removal of many Castlevania games from the official timeline, is good news for the CV fanbase. In fact, it connects to other games smoothly. The cutscenes are the cherry on the top. The scenes with Dracula and Simon deepen both characters, which is good, since the two are like Batman and Joker of Castlevania. All in all, the story is a good reason to play the game through and I hope the next game will do at least as good as Purgatory. The game has humor too, which is relatively unseen in the whole CV franchise. For example, Simon's Quest's infamous clues are parodied. Simon encounters a drunk, who mutters all the inexpicable clues offered by the villagers in Simon's Quest. When hearing them for the first time, Simon says he has no clue what gibberish the drunk is spewing. Some of the Belmonts' apparent vulnerability to water is also joked about; as Simon needs to enter the water-filled area for the first time, he seems to hesitate. After this, his mysterious companion 'Welldone' says: "What's the matter? It's not that going into the water kills you" to which Simon responds: "That's not entirely impossible..", referring to the instant death after falling into water in many Castlevanias.In other words, Purgatory is a (surprisingly) pleasant gaming experience and one of the best games of the year. Not only does it manage to remold the most unsuccessful title of the NES Castlevania trilogy into the most successful CV game yet, it surpasses its distant descendant - and former crown jewel of the Castlevania series - Symphony of the Night. One can only hope that this will not cause an influx of remakes or that Konami will not follow the path they took after the success of SotN. This was a bullseye, boys, but I suggest you rest your hand for a while and aim just as high the next time, without trying to hit the same spot you did the last time. Take as much time as you need.
QuoteTrailerin ja pelin ensimmäisen julkistuksen yhteydessä annettujen lausuntojen perusteella LoSilta voinee odottaa suunnilleen kaikkea tuota, ja muutenkin pelin tunnelma ja visuaalinen tyyli on kyllä saatu hyvin kohdilleen. Tarinaltakin voi varauksella odottaa varmaan enemmän kuin IGAn viimeisimmiltä säädöiltä, eikä nuo niminäyttelijät ainakaan pahenna tilannetta.
QuoteTietysti olisi kyllä sääli jos IGA jäisi tämän jälkeen syrjään, mutta eipä toisaalta vielä ole mitään syytä olettaa että niin olisi käymässä.